

All of these little changes added up to make playing through Sunbreak and into the post-game a much smoother experience, and I’m sure many other longtime players will find themselves feeling the same. No longer do you have to awkwardly shoot yourself at an angle to climb a wall, as simply running up to one will seamlessly allow you to scale it.Īll of these changes mostly amount to quality-of-life features in practice, but it’s nice to see refinement, even if it’s not as immediately exciting. No longer do you have to worry about whether or not to mid-air evade to get some extra hangtime, as you won’t be sacrificing your ability to wallrun just by doing so. It’s hard to overstate just how much of a game-changer this is in practice, as the overall act of wallrunning has become significantly smoother. Or, put another way, you can wallrun even after a mid-air evade – or even by just running into a wall on the ground. Some later armor sets even play around with the concept, encouraging you to time your swaps for both offensive and defensive purposes with exclusive skills tailored around the idea.Īnother change that players will run into with every hunt is the addition of Morphed Wirebugs, which will apply a passive buff to players whenever they Wyvern Ride a monster during the duration the specially-colored Wirebug is in your inventory Ruby Wirebugs buff the damage that a finisher will deal to a monster, while Gold Wirebugs will increase the frequency of material drops from attacks dealt while riding.įinally, and perhaps the biggest change, is the ability to wallrun without expending a Wirebug first. While I have my doubts that most players will use this feature to the best of its ability, it’s undeniable that Switch Skill Swap gives players a ton of power to choose how they want to hunt. They can be minor, such as allowing Gunlance’s quick-reload to also block attacks if timed correctly with the trade-off of reloading less ammo, or they can be more significant, such as changing up Greatsword’s entire playstyle into a more combo-oriented affair, rather than strictly charging up well-timed attacks.Īs soon as you start Sunbreak, you’ll be given the ability to set two loadouts for each weapon type, and at nearly any time you can hold down the left-trigger and press X+A (or your controller layout’s equivalent on PC) to switch from one loadout to another. If you ever played Monster Hunter Generations, then you’ll already have an idea of what to expect. They’re options that you can use to tweak little aspects of how your weapons work. New and returning monsters are obvious, of course what’s more interesting are Switch Skills.


Instead, let’s talk about content – specifically, what Sunbreak brings to the table. After all, I reviewed the base game last year, and there’s nothing I can say about my feelings now that really contradict my thoughts from then. I won’t go over all of what makes Monster Hunter Rise different from the rest of the series. It’s a happy coincidence, then, that Sunbreak is one of the most content-packed expansions yet.

Monster Hunter is my favorite series, through both good times and bad, and Monster Hunter expansions never fail to offer more than enough content to justify returning to see exactly what they have to offer. Despite everything, I always knew that I’d be back for Sunbreak, regardless of how I felt. It certainly didn’t help that the game was blatantly unfinished at launch either, meaning that by the time embargo lifted and all of my friends had the chance to play the game for themselves, I was already burnt-out. Rampage Quests are the most obvious example, since it seems that I was far from the only one that outright disliked them by the end, but they were far from the only issue I had with the game. While I greatly enjoyed my time with the base game last year, over the last 15 months I’ve come to realize that many of the changes that the game has made to the series’ formula didn’t really gel with me. I’ve got a confession to make – I wasn’t actually that excited for Monster Hunter Rise: Sunbreak during the lead-up to launch.
